I’ve been sitting on this video for a little while now and figured it might be time to post it finally. This is a recording of a digital creature design for a basilisk. You can see some of the techniques and process I employ in my digital design work here including collection and examination of reference images, block-outs, application of contrapposto, building up of value, application of texture and applying and pushing light and shadow, and the use of Photoshop tools like free transform, warp, dodge, and burn tools. The original recording took somewhere in the neighborhood of 2 hours but I have time-compressed the final video to make it a little more accessible. I apologize for all the rotation of the canvas. In future videos, I’ll try to keep that to a minimum. I was watching it myself and felt like I might start to swoon.